using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Fated.Scenario.Events {
    public interface Event {
    }

    public class SpriteLocation {
        public string charName;
        public int x;
        public int y;
    }

    public class SceneData {
        private string titleData;
        private List<Event> eventsData;
        private List<SpriteLocation> startingLocations;
        private string mapname;

        public string title {
            set { titleData = value; }
            get { return titleData; }
        }
        public List<SpriteLocation> locations {
            set { startingLocations = value; }
            get { return startingLocations; }
        }
        public string MapName {
            set { mapname = value; }
            get { return mapname; }
        }
        public List<Event> events {
            set { eventsData = value; }
            get { return eventsData; }
        }        

    }
}
